e34b7a62c4ecc87a6ad81b5e38ab4e7d74b643f3
Couple of RNA callbacks would imply scene update routines to trigger. This works fine for until some objects does have drivers. If some object does have driver, it'll try to lock GIL when evaluating this driver, and GIL is already locked by a python API, which causes deadlock. For now made it so RNA callbacks doesn't do threaded update. This is not so much nice, especially since Cycles might use the same API for motion blur, but for now don't see better way to solve the deadlock.
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