e3697710d06bae1a0fc130611999b11403ece4c8
The input socket of Image Texture node is connected with the UV output of Texture Coordinate node by default, the later reads the geometry UV, which is not available for lights because they have no real geometry. The current implementation simply retrieves UV from shader data. Pull Request: https://projects.blender.org/blender/blender/pulls/108691
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