e47ab723a092ffcb31eb3329d6f81df6f7317767
RotoBeizer The jump to keyframes operator was being a bit too strict with its checks for where it should check for keyframes. In this particular case, RotoBezier keyframes were on Curve AnimData, so the check for Object AnimData would return false, thus overlooking this possibility. However, it should be safe enough to just open things up a bit more.
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