e4871b28350d0facfcfe86ca7e070ccb38d0e43b
The N in `Compiling Shaders N` in Text Info, is the number of how many shaders are left in the queue. It's a countdown, but this wasn't mentioned and led to confusion. Ideally this text would be like Cycles' "Samples 50/100", but in EEVEE it's not easy to guess how many shaders are left (this number could even go up mid-compilation). In the past there used to be a progress bar but it's also confusing because it could be 90/100 shaders done, but the remaining 10 are slow to compile. Change the text to "Compiling Shaders (N remaining)" so it's easier to understand what is going on. Similar to how some game engines do.
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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