Brecht Van Lommel e4b54f44c1 Cycles: add object level holdout property.
This works the same as the holdout shader and Z mask layer. Combined with
overrides in 2.8 this is intended to replace the Z mask layer bits.
2017-11-29 18:11:40 +01:00
2017-11-19 03:46:50 +11:00
2017-10-30 12:59:36 +11:00
2013-12-24 22:57:27 +06:00
2010-10-13 14:44:22 +00:00
2017-09-29 19:02:20 +10:00
Description
No description provided
841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%