e4efa16b0079a4644380ae5a7dcc607bf692aafc
3D view There was a misusage of the `outcol` and `texcol` params. The actual formula should have been: incol = facm * outcol + fact * ((one - outcol) * texcol * outcol + outcol * scr); To make sure the result is consistent with material mode, reuse the material blend function (mix_soft), similarly to what most other texture blend modes do.
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