reason is that raytrace code doesnt like shadow on backfacing faces at all. the hemi light is omni-directional, and would need a shadow calculation to mimic this as well. the new 'Ambient Occlusion' patch will make that possible.
reason is that raytrace code doesnt like shadow on backfacing faces at all. the hemi light is omni-directional, and would need a shadow calculation to mimic this as well. the new 'Ambient Occlusion' patch will make that possible.