e61ffcffe9815b1373dc35af17958ca2c41c6184
It is just a limitation of multires baker which doesn't deal correct with baking to subdivision level 0. It was supposed to work with levels on which sculpt data is affecting on mesh, so interpolation between grids works correct. Fully accurate baking in this case will need raycasting stuff which will make it much slower and will remove main benefit of regular baker -- speed and low memory usage. Another option would be to make multires apply sculpting data on level 0, but it's not related at baking at all and has got it's own difficulties.
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