e6638d6e5eb18aece60666c807020e33382d165c
Cleanup and simplification of GPUMaterial and GPUPass compilation. See #133674 for details/goals. - Remove the `draw_manage_shader` thread. Deferred compilation is now handled by the gpu::ShaderCompiler through the batch compilation API. Batch management is handled by the `GPUPassCache`. - Simplify `GPUMaterial` status tracking so it just queries the `GPUPass` status. - Split the `GPUPass` and the `GPUCodegen` code. - Replaced the (broken) `GPU_material_recalc_flag_get` with the new `GPU_pass_compilation_timestamp`. - Add the `GPU_pass_cache_wait_for_all` and `GPU_shader_batch_wait_for_all`, and remove the busy waits from EEVEE. - Remove many unused functions, properties, includes... Pull Request: https://projects.blender.org/blender/blender/pulls/135637
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