e72e538fdd051249edc65a9ba2941a17337dff6d
When a buffer resource was read, and after that read from another shader stage it would not generate the appropriate pipeline barrier. This is fixed by keeping the last write action around and check if the shader stage was already included in the previous barriers. Pull Request: https://projects.blender.org/blender/blender/pulls/123845
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Blender
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