Files
test/source/blender/gpu
Mike Erwin e7a32365cf Gawain: map vertex format to shader inputs
glBindAttribLocation does not take effect until the program is
re-linked. In other words I was doing it wrong!

New code gets attrib locations from program, then remembers the attrib
-> location mapping for subsequent draw calls.

The program and VertexFormat are not modified (makes threading and reuse
easier).
2016-08-10 04:45:23 -04:00
..
2016-03-21 22:43:03 +01:00
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2016-01-10 07:12:10 +11:00
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