Files
test/source/blender/gpu/intern
Mike Erwin e7a32365cf Gawain: map vertex format to shader inputs
glBindAttribLocation does not take effect until the program is
re-linked. In other words I was doing it wrong!

New code gets attrib locations from program, then remembers the attrib
-> location mapping for subsequent draw calls.

The program and VertexFormat are not modified (makes threading and reuse
easier).
2016-08-10 04:45:23 -04:00
..
2016-07-15 02:39:45 +10:00
2016-08-09 01:29:58 -04:00
2016-06-09 05:38:43 +10:00