Brecht Van Lommel e8eefbf757 Fix #27635: GLSL filter uniform variable not set for group instance.
The problem was that SCA_2DFilterActuator was defining and using a
variable called "m_gameObj", when it should be using "m_gameobj" as
defined by SCA_ILogicBrick. The way it was, reparenting did only half
the work required to duplicate the actuator.

Patch by Alex Fraser, thanks!
2011-06-13 11:36:25 +00:00
2011-06-02 00:05:54 +00:00
2011-06-12 23:51:30 +00:00
2011-06-12 23:51:30 +00:00
2010-10-13 14:44:22 +00:00
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