Bastien Montagne ea753710bf Fix another shading issue with new split normals (deform modifier after a subsurf one).
Just always tag tessellated CDlayers as dirty when we recompute split normals!

Also simplified a bit end of mesh_calc_modifiers.
2014-04-21 17:58:05 +02:00
2014-04-15 13:11:48 +10:00
2013-12-24 22:57:27 +06:00
2014-04-15 14:12:22 +02:00
2010-10-13 14:44:22 +00:00
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