eaa577dfc928b5ad9e227c5da1377e3bddfbfcd4
* Make masking depend on texture mode only if there's an actual texture present * New stroke system uses diameter to calculate stroke spacing, while old texture painting brushes and system used radius. So divide spacing of brushes in old files to half. Since I expect trunk users to have already adapted this, I do this for an old subversion of blender.
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