Brecht Van Lommel ebc653463d Cycles:
* Fix missing update when editing objects with emission materials.
* Fix preview pass rendering set to 1 not showing full resolution.
* Fix CUDA runtime compiling failing due to missing cache directory.
* Use settings from first render layer for visibility and material override.

And a bunch of incomplete and still disabled code mostly related to closure
sampling.
2011-09-12 13:13:56 +00:00
2011-09-12 13:13:56 +00:00
2011-09-12 11:59:13 +00:00
2011-09-12 13:13:56 +00:00
2010-10-13 14:44:22 +00:00
2011-08-25 15:18:54 +00:00
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841 MiB
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C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%