Files
test/source/blender/modifiers/CMakeLists.txt
Ray molenkamp 4ea2baf4ae CMake: revert last weeks modernizations
The cleanup of blenkernel last weeks , caused the house of cards to
collapse on  top of bf_gpu's shader_builder, which is off by default
but used on a daily basis by the rendering team.

Given the fixes forward in #110394 ran into a ODR violation in OSL that
was hiding there for years, I don't see another way forward without
impeding the rendering teams productivity for "quite a while" as there
is no guarantee the OSL issue would be the end of it.

the only way forward appears to be back.

this reverts :

19422044ed
a670b53abe
0f541db97c
be516e8c81
3e88a2f44c
4e64b772f5
9547e7a317
07fe6c5a57

The problematic commit was 07fe6c5a57
as blenkernel links most of blender, it's a bit of a link order issue
magnet. Given all these commits stack, it's near impossible to revert
just that one without spending a significant amount of time resolving
merge conflicts. 99% of that work was automated, so easier to just
revert all of them, and re-do the work, than it is to deal with the
merge conflicts.

Pull Request: https://projects.blender.org/blender/blender/pulls/110438
2023-07-25 16:43:21 +02:00

222 lines
4.2 KiB
CMake

# SPDX-FileCopyrightText: 2006 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
.
intern
../blenfont
../blenkernel
../blenloader
../blentranslation
../bmesh
../depsgraph
../editors/include
../functions
../geometry
../makesrna
../nodes
../render
../windowmanager
../../../intern/eigen
# RNA_prototypes.h
${CMAKE_BINARY_DIR}/source/blender/makesrna
)
set(INC_SYS
${ZLIB_INCLUDE_DIRS}
)
set(SRC
intern/MOD_armature.cc
intern/MOD_array.cc
intern/MOD_bevel.cc
intern/MOD_boolean.cc
intern/MOD_build.cc
intern/MOD_cast.cc
intern/MOD_cloth.cc
intern/MOD_collision.cc
intern/MOD_correctivesmooth.cc
intern/MOD_curve.cc
intern/MOD_datatransfer.cc
intern/MOD_decimate.cc
intern/MOD_displace.cc
intern/MOD_dynamicpaint.cc
intern/MOD_edgesplit.cc
intern/MOD_explode.cc
intern/MOD_fluid.cc
intern/MOD_hook.cc
intern/MOD_laplaciandeform.cc
intern/MOD_laplaciansmooth.cc
intern/MOD_lattice.cc
intern/MOD_mask.cc
intern/MOD_mesh_to_volume.cc
intern/MOD_meshcache.cc
intern/MOD_meshcache_mdd.cc
intern/MOD_meshcache_pc2.cc
intern/MOD_meshcache_util.cc
intern/MOD_meshdeform.cc
intern/MOD_meshsequencecache.cc
intern/MOD_mirror.cc
intern/MOD_multires.cc
intern/MOD_nodes.cc
intern/MOD_none.cc
intern/MOD_normal_edit.cc
intern/MOD_ocean.cc
intern/MOD_particleinstance.cc
intern/MOD_particlesystem.cc
intern/MOD_remesh.cc
intern/MOD_screw.cc
intern/MOD_shapekey.cc
intern/MOD_shrinkwrap.cc
intern/MOD_simpledeform.cc
intern/MOD_skin.cc
intern/MOD_smooth.cc
intern/MOD_softbody.cc
intern/MOD_solidify.cc
intern/MOD_solidify_extrude.cc
intern/MOD_solidify_nonmanifold.cc
intern/MOD_subsurf.cc
intern/MOD_surface.cc
intern/MOD_surfacedeform.cc
intern/MOD_triangulate.cc
intern/MOD_ui_common.cc
intern/MOD_util.cc
intern/MOD_uvproject.cc
intern/MOD_uvwarp.cc
intern/MOD_volume_displace.cc
intern/MOD_volume_to_mesh.cc
intern/MOD_warp.cc
intern/MOD_wave.cc
intern/MOD_weighted_normal.cc
intern/MOD_weightvg_util.cc
intern/MOD_weightvgedit.cc
intern/MOD_weightvgmix.cc
intern/MOD_weightvgproximity.cc
intern/MOD_weld.cc
intern/MOD_wireframe.cc
MOD_modifiertypes.hh
MOD_nodes.hh
intern/MOD_meshcache_util.hh
intern/MOD_solidify_util.hh
intern/MOD_ui_common.hh
intern/MOD_util.hh
intern/MOD_weightvg_util.hh
)
set(LIB
bf_blenkernel
PRIVATE bf::blenlib
PUBLIC bf::dna
PRIVATE bf::intern::guardedalloc
)
if(WITH_ALEMBIC)
add_definitions(-DWITH_ALEMBIC)
list(APPEND INC
../io/alembic
)
list(APPEND LIB
bf_alembic
)
endif()
if(WITH_USD)
add_definitions(-DWITH_USD)
list(APPEND INC
../io/usd
)
list(APPEND LIB
bf_usd
)
endif()
if(WITH_MOD_REMESH)
list(APPEND INC
../../../intern/dualcon
)
list(APPEND LIB
bf_intern_dualcon
)
add_definitions(-DWITH_MOD_REMESH)
endif()
if(WITH_MOD_FLUID)
add_definitions(-DWITH_FLUID)
endif()
if(WITH_MOD_OCEANSIM)
add_definitions(-DWITH_OCEANSIM)
endif()
if(WITH_OPENSUBDIV)
add_definitions(-DWITH_OPENSUBDIV)
endif()
if(WITH_BULLET)
list(APPEND LIB
${BULLET_LIBRARIES}
)
add_definitions(-DWITH_BULLET)
endif()
# To disable adaptive subdivision test in subsurf UI without cycles
if(WITH_CYCLES)
add_definitions(-DWITH_CYCLES)
endif()
if(WITH_GMP)
add_definitions(-DWITH_GMP)
list(APPEND INC_SYS
${GMP_INCLUDE_DIRS}
)
list(APPEND LIB
${GMP_LIBRARIES}
)
endif()
if(WITH_TBB)
add_definitions(-DWITH_TBB)
if(WIN32)
# TBB includes Windows.h which will define min/max macros
# that will collide with the stl versions.
add_definitions(-DNOMINMAX)
endif()
list(APPEND INC_SYS
${TBB_INCLUDE_DIRS}
)
list(APPEND LIB
${TBB_LIBRARIES}
)
endif()
if(WITH_OPENVDB)
list(APPEND INC
../../../intern/openvdb
)
list(APPEND INC_SYS
${OPENVDB_INCLUDE_DIRS}
)
list(APPEND LIB
bf_intern_openvdb
${OPENVDB_LIBRARIES}
)
add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
endif()
if(WITH_EXPERIMENTAL_FEATURES)
add_definitions(-DWITH_SIMULATION_DATABLOCK)
endif()
# So we can have special tricks in modifier system.
blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# RNA_prototypes.h
add_dependencies(bf_modifiers bf_rna)