The cleanup of blenkernel last weeks , caused the house of cards to collapse on top of bf_gpu's shader_builder, which is off by default but used on a daily basis by the rendering team. Given the fixes forward in #110394 ran into a ODR violation in OSL that was hiding there for years, I don't see another way forward without impeding the rendering teams productivity for "quite a while" as there is no guarantee the OSL issue would be the end of it. the only way forward appears to be back. this reverts :19422044eda670b53abe0f541db97cbe516e8c813e88a2f44c4e64b772f59547e7a31707fe6c5a57The problematic commit was07fe6c5a57as blenkernel links most of blender, it's a bit of a link order issue magnet. Given all these commits stack, it's near impossible to revert just that one without spending a significant amount of time resolving merge conflicts. 99% of that work was automated, so easier to just revert all of them, and re-do the work, than it is to deal with the merge conflicts. Pull Request: https://projects.blender.org/blender/blender/pulls/110438
222 lines
4.2 KiB
CMake
222 lines
4.2 KiB
CMake
# SPDX-FileCopyrightText: 2006 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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.
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intern
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../blenfont
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../blenkernel
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../blenloader
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../blentranslation
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../bmesh
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../depsgraph
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../editors/include
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../functions
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../geometry
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../makesrna
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../nodes
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../render
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../windowmanager
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../../../intern/eigen
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# RNA_prototypes.h
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${CMAKE_BINARY_DIR}/source/blender/makesrna
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)
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set(INC_SYS
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${ZLIB_INCLUDE_DIRS}
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)
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set(SRC
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intern/MOD_armature.cc
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intern/MOD_array.cc
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intern/MOD_bevel.cc
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intern/MOD_boolean.cc
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intern/MOD_build.cc
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intern/MOD_cast.cc
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intern/MOD_cloth.cc
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intern/MOD_collision.cc
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intern/MOD_correctivesmooth.cc
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intern/MOD_curve.cc
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intern/MOD_datatransfer.cc
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intern/MOD_decimate.cc
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intern/MOD_displace.cc
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intern/MOD_dynamicpaint.cc
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intern/MOD_edgesplit.cc
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intern/MOD_explode.cc
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intern/MOD_fluid.cc
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intern/MOD_hook.cc
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intern/MOD_laplaciandeform.cc
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intern/MOD_laplaciansmooth.cc
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intern/MOD_lattice.cc
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intern/MOD_mask.cc
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intern/MOD_mesh_to_volume.cc
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intern/MOD_meshcache.cc
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intern/MOD_meshcache_mdd.cc
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intern/MOD_meshcache_pc2.cc
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intern/MOD_meshcache_util.cc
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intern/MOD_meshdeform.cc
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intern/MOD_meshsequencecache.cc
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intern/MOD_mirror.cc
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intern/MOD_multires.cc
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intern/MOD_nodes.cc
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intern/MOD_none.cc
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intern/MOD_normal_edit.cc
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intern/MOD_ocean.cc
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intern/MOD_particleinstance.cc
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intern/MOD_particlesystem.cc
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intern/MOD_remesh.cc
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intern/MOD_screw.cc
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intern/MOD_shapekey.cc
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intern/MOD_shrinkwrap.cc
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intern/MOD_simpledeform.cc
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intern/MOD_skin.cc
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intern/MOD_smooth.cc
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intern/MOD_softbody.cc
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intern/MOD_solidify.cc
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intern/MOD_solidify_extrude.cc
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intern/MOD_solidify_nonmanifold.cc
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intern/MOD_subsurf.cc
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intern/MOD_surface.cc
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intern/MOD_surfacedeform.cc
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intern/MOD_triangulate.cc
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intern/MOD_ui_common.cc
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intern/MOD_util.cc
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intern/MOD_uvproject.cc
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intern/MOD_uvwarp.cc
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intern/MOD_volume_displace.cc
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intern/MOD_volume_to_mesh.cc
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intern/MOD_warp.cc
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intern/MOD_wave.cc
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intern/MOD_weighted_normal.cc
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intern/MOD_weightvg_util.cc
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intern/MOD_weightvgedit.cc
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intern/MOD_weightvgmix.cc
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intern/MOD_weightvgproximity.cc
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intern/MOD_weld.cc
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intern/MOD_wireframe.cc
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MOD_modifiertypes.hh
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MOD_nodes.hh
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intern/MOD_meshcache_util.hh
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intern/MOD_solidify_util.hh
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intern/MOD_ui_common.hh
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intern/MOD_util.hh
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intern/MOD_weightvg_util.hh
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)
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set(LIB
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bf_blenkernel
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PRIVATE bf::blenlib
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PUBLIC bf::dna
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PRIVATE bf::intern::guardedalloc
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)
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if(WITH_ALEMBIC)
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add_definitions(-DWITH_ALEMBIC)
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list(APPEND INC
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../io/alembic
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)
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list(APPEND LIB
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bf_alembic
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)
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endif()
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if(WITH_USD)
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add_definitions(-DWITH_USD)
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list(APPEND INC
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../io/usd
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)
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list(APPEND LIB
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bf_usd
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)
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endif()
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if(WITH_MOD_REMESH)
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list(APPEND INC
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../../../intern/dualcon
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)
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list(APPEND LIB
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bf_intern_dualcon
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)
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add_definitions(-DWITH_MOD_REMESH)
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endif()
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if(WITH_MOD_FLUID)
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add_definitions(-DWITH_FLUID)
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endif()
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if(WITH_MOD_OCEANSIM)
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add_definitions(-DWITH_OCEANSIM)
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endif()
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if(WITH_OPENSUBDIV)
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add_definitions(-DWITH_OPENSUBDIV)
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endif()
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if(WITH_BULLET)
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list(APPEND LIB
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${BULLET_LIBRARIES}
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)
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add_definitions(-DWITH_BULLET)
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endif()
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# To disable adaptive subdivision test in subsurf UI without cycles
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if(WITH_CYCLES)
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add_definitions(-DWITH_CYCLES)
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endif()
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if(WITH_GMP)
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add_definitions(-DWITH_GMP)
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list(APPEND INC_SYS
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${GMP_INCLUDE_DIRS}
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)
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list(APPEND LIB
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${GMP_LIBRARIES}
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)
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endif()
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if(WITH_TBB)
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add_definitions(-DWITH_TBB)
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if(WIN32)
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# TBB includes Windows.h which will define min/max macros
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# that will collide with the stl versions.
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add_definitions(-DNOMINMAX)
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endif()
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list(APPEND INC_SYS
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${TBB_INCLUDE_DIRS}
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)
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list(APPEND LIB
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${TBB_LIBRARIES}
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)
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endif()
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if(WITH_OPENVDB)
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list(APPEND INC
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../../../intern/openvdb
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)
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list(APPEND INC_SYS
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${OPENVDB_INCLUDE_DIRS}
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)
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list(APPEND LIB
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bf_intern_openvdb
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${OPENVDB_LIBRARIES}
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)
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add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
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endif()
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if(WITH_EXPERIMENTAL_FEATURES)
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add_definitions(-DWITH_SIMULATION_DATABLOCK)
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endif()
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# So we can have special tricks in modifier system.
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blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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# RNA_prototypes.h
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add_dependencies(bf_modifiers bf_rna)
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