ec36412c45903c27251a621d42c06cdad743fdbf
This add depth writting to avoid missing pixels that haven't been rendered by the render engine. But this forces to not use the blending mode (otherwise we would have order dependent results). Removing blending breaks selection outlines so we have to move the rendering of the facing overlay before the outline overlay. This doesn't fix the situation for in-front objects but it improves the current behavior for non-in-front objects. Fix #121662
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