ed072f2fef757cd46113b1216b46c40fbaa532f8
Now I think we are all good. We still have a few actuators that were using TOGN before but that I didn't make as negative_boolean. All fixed now: - parent actuator - edit object actuator - action actuator - shape actuator
BugFix: [#27556] Replace mesh for gfx in "Edit Object" actuator act illogically + other booleans that are flipped
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