ed540b4d3a0166a0f73fd9bbc7ce407c8e2c8a65
Alternative solution to #114414 which reduces the scope of textures for which single-channel greyscale optimization is removed from. Some byte buffers are converted to float buffers during color management. These cases should retain support in the optimal path. Authored by Apple: Michael Parkin-White Pull Request: https://projects.blender.org/blender/blender/pulls/114611
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