Files
test/source/blender/blenkernel/BKE_compute_contexts.hh
Brecht Van Lommel 39107b3133 Revert changes from main commits that were merged into blender-v4.0-release
The last good commit was 8474716abb.

After this commits from main were pushed to blender-v4.0-release. These are
being reverted.

Commits a4880576dc from to b26f176d1a that happend afterwards were meant for
4.0, and their contents is preserved.
2023-10-30 21:40:35 +01:00

107 lines
2.6 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/**
* This file implements some specific compute contexts for concepts in Blender.
*/
#include <optional>
#include "BLI_compute_context.hh"
struct bNode;
namespace blender::bke {
class ModifierComputeContext : public ComputeContext {
private:
static constexpr const char *s_static_type = "MODIFIER";
/**
* Use modifier name instead of something like `session_uuid` for now because:
* - It's more obvious that the name matches between the original and evaluated object.
* - We might want that the context hash is consistent between sessions in the future.
*/
std::string modifier_name_;
public:
ModifierComputeContext(const ComputeContext *parent, std::string modifier_name);
private:
void print_current_in_line(std::ostream &stream) const override;
};
class NodeGroupComputeContext : public ComputeContext {
private:
static constexpr const char *s_static_type = "NODE_GROUP";
int32_t node_id_;
#ifdef DEBUG
std::string debug_node_name_;
#endif
public:
NodeGroupComputeContext(const ComputeContext *parent,
int32_t node_id,
const std::optional<ComputeContextHash> &cached_hash = {});
NodeGroupComputeContext(const ComputeContext *parent, const bNode &node);
int32_t node_id() const
{
return node_id_;
}
private:
void print_current_in_line(std::ostream &stream) const override;
};
class SimulationZoneComputeContext : public ComputeContext {
private:
static constexpr const char *s_static_type = "SIMULATION_ZONE";
int32_t output_node_id_;
public:
SimulationZoneComputeContext(const ComputeContext *parent, int output_node_id);
SimulationZoneComputeContext(const ComputeContext *parent, const bNode &node);
int32_t output_node_id() const
{
return output_node_id_;
}
private:
void print_current_in_line(std::ostream &stream) const override;
};
class RepeatZoneComputeContext : public ComputeContext {
private:
static constexpr const char *s_static_type = "REPEAT_ZONE";
int32_t output_node_id_;
int iteration_;
public:
RepeatZoneComputeContext(const ComputeContext *parent, int32_t output_node_id, int iteration);
RepeatZoneComputeContext(const ComputeContext *parent, const bNode &node, int iteration);
int32_t output_node_id() const
{
return output_node_id_;
}
int iteration() const
{
return iteration_;
}
private:
void print_current_in_line(std::ostream &stream) const override;
};
} // namespace blender::bke