ef11be0e77461a7b5d657c365bac2b7746ca47bf
It could have happened with really long rays and small steps. Step size will be adjusted to the clamped number of steps in order to preserve render result compatibility as much as possible. We should probably reformulate this a bit, so it will give the same looking results without step tweaks. But this new behavior should already be much better that it was before.
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