Files
test/source/blender/nodes/texture/node_texture_util.cc
Iliya Katueshenock 75d17b1db5 Cleanup: Move BKE_node to namespace
Move all header file into namespace.
Unnecessary namespaces was removed from implementations file.
Part of forward declarations in header was moved in the top part
of file just to do not have a lot of separate namespaces.

Pull Request: https://projects.blender.org/blender/blender/pulls/121637
2024-05-13 16:07:12 +02:00

166 lines
4.0 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup nodes
*/
/*
* HOW TEXTURE NODES WORK
*
* In contrast to Shader nodes, which place a color into the output
* stack when executed, Texture nodes place a TexDelegate* there. To
* obtain a color value from this, a node further up the chain reads
* the TexDelegate* from its input stack, and uses tex_call_delegate to
* retrieve the color from the delegate.
*
* comments: (ton)
*
* This system needs recode, a node system should rely on the stack, and
* callbacks for nodes only should evaluate their own node, not recursively go
* over other previous ones.
*/
#include "BKE_node_runtime.hh"
#include "NOD_texture.h"
#include "node_texture_util.hh"
#include "node_util.hh"
bool tex_node_poll_default(const blender::bke::bNodeType * /*ntype*/,
const bNodeTree *ntree,
const char **r_disabled_hint)
{
if (!STREQ(ntree->idname, "TextureNodeTree")) {
*r_disabled_hint = RPT_("Not a texture node tree");
return false;
}
return true;
}
void tex_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
{
blender::bke::node_type_base(ntype, type, name, nclass);
ntype->poll = tex_node_poll_default;
ntype->insert_link = node_insert_link_default;
}
static void tex_call_delegate(TexDelegate *dg, float *out, TexParams *params, short thread)
{
if (dg->node->runtime->need_exec) {
dg->fn(out, params, dg->node, dg->in, thread);
}
}
static void tex_input(float *out, int num, bNodeStack *in, TexParams *params, short thread)
{
TexDelegate *dg = static_cast<TexDelegate *>(in->data);
if (dg) {
tex_call_delegate(dg, in->vec, params, thread);
if (in->hasoutput && in->sockettype == SOCK_FLOAT) {
in->vec[1] = in->vec[2] = in->vec[0];
}
}
memcpy(out, in->vec, num * sizeof(float));
}
void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread)
{
tex_input(out, 3, in, params, thread);
}
void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread)
{
tex_input(out, 4, in, params, thread);
if (in->hasoutput && in->sockettype == SOCK_FLOAT) {
out[1] = out[2] = out[0];
out[3] = 1;
}
if (in->hasoutput && in->sockettype == SOCK_VECTOR) {
out[0] = out[0] * 0.5f + 0.5f;
out[1] = out[1] * 0.5f + 0.5f;
out[2] = out[2] * 0.5f + 0.5f;
out[3] = 1;
}
}
float tex_input_value(bNodeStack *in, TexParams *params, short thread)
{
float out[4];
tex_input_vec(out, in, params, thread);
return out[0];
}
void params_from_cdata(TexParams *out, TexCallData *in)
{
out->co = in->co;
out->dxt = in->dxt;
out->dyt = in->dyt;
out->previewco = in->co;
out->osatex = in->osatex;
out->cfra = in->cfra;
out->mtex = in->mtex;
}
void tex_output(bNode *node,
bNodeExecData *execdata,
bNodeStack **in,
bNodeStack *out,
TexFn texfn,
TexCallData *cdata)
{
TexDelegate *dg;
if (node->flag & NODE_MUTED) {
/* do not add a delegate if the node is muted */
return;
}
if (!out->data) {
/* Freed in tex_end_exec (node.cc) */
dg = MEM_new<TexDelegate>("tex delegate");
out->data = dg;
}
else {
dg = static_cast<TexDelegate *>(out->data);
}
dg->cdata = cdata;
dg->fn = texfn;
dg->node = node;
dg->preview = execdata->preview;
memcpy(dg->in, in, MAX_SOCKET * sizeof(bNodeStack *));
dg->type = out->sockettype;
}
void ntreeTexCheckCyclics(bNodeTree *ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type == TEX_NODE_TEXTURE && node->id) {
/* custom2 stops the node from rendering */
if (node->custom1) {
node->custom2 = 1;
node->custom1 = 0;
}
else {
Tex *tex = (Tex *)node->id;
node->custom2 = 0;
node->custom1 = 1;
if (tex->use_nodes && tex->nodetree) {
ntreeTexCheckCyclics(tex->nodetree);
}
node->custom1 = 0;
}
}
}
}