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f06343e0d8f8d4848ecafecef4a80c74cacde607
test
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source
/
blender
/
gpu
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intern
History
Campbell Barton
0408684763
avoid per-vertex mask layer lookups for dyntopo.
2013-05-02 06:09:05 +00:00
..
gpu_buffers.c
avoid per-vertex mask layer lookups for dyntopo.
2013-05-02 06:09:05 +00:00
gpu_codegen.c
Fix
#34788
,
#34744
: GLSL error, #version line needs to be at the top of the shader
2013-04-02 16:37:31 +00:00
gpu_codegen.h
Matcap support in 3D Viewport.
2013-01-22 11:18:41 +00:00
gpu_draw.c
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
gpu_extensions.c
Fix
#34997
: when starting the game engine in one window and switching to a second
2013-04-18 16:28:39 +00:00
gpu_material.c
Fix for [
#34754
] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated.
2013-04-04 03:55:43 +00:00
gpu_simple_shader.c
code cleanup: unused defines, shadowing and unintended enum-as-variable.
2013-03-22 14:31:03 +00:00