Lukas Tönne f09d465a6d Fix #108376: Copy from geometry to other node tree types resets shapes
Socket shapes are used in geometry nodes to indicate field types.
In other tree types (e.g. shaders) the socket shape is not touched at
all. Since nodes can be copied from geometry node trees, we need to
reset the socket shape when copying to a shader, compositor, or texture
tree.

Pull Request: https://projects.blender.org/blender/blender/pulls/108412
2023-06-12 14:21:50 +02:00
2023-05-16 09:30:35 +02:00
2023-05-30 11:55:08 +02:00

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