f09d465a6da896e7e75ab34fa4e959ec3e48d2b5
Socket shapes are used in geometry nodes to indicate field types. In other tree types (e.g. shaders) the socket shape is not touched at all. Since nodes can be copied from geometry node trees, we need to reset the socket shape when copying to a shader, compositor, or texture tree. Pull Request: https://projects.blender.org/blender/blender/pulls/108412
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