Jesse Yurkovich f0e2d7e5ca Fix #107696: Use correct API when importing USD mesh vertex normals
This seems like a long-standing misuse of the custom vert normal APIs.
It broke, obviously so, in 3.1 but 3.0 was also rather fragile as was
noted in the original bug report.

The `BKE_mesh_set_custom_normals_from_verts` should be the correct API
to use when loading in vert normals from external files. The current
code would yield faceted mesh shading, as-if there were no custom
normals at all.

Pull Request: https://projects.blender.org/blender/blender/pulls/130069
2024-11-09 22:18:31 +01:00
2024-11-09 01:33:16 +01:00
2024-11-05 19:23:15 +01:00
2023-12-08 13:28:13 +11:00
2024-10-02 12:34:01 +02:00

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