f18ad385dffe70f5e57df00ff9bbb7b42fa05be0
Instead of always writing the transform on every frame, it's now checked whether the object is animated at all. This could be made stricter to reduce false positives, for example by checking FCurves and drivers to see whether translation/rotation/scale is animated. However, this approach is already better than the `return true` we had before. This commit adds the BKE_animdata_id_is_animated(id) function, which returns true if the ID datablock has non-empty animation data. This is determined by checking the the active action's fcurves, the drivers, and NLA tracks.
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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