f282f39f538af7338671abf687a034702e1aea4f
Issue was caused because of missed MDeformVert layer on subdivided cube. If regular object is constrained to mesh object, extra customdata mask is adding to such target. But armature bones are handling separately and there was no such thing happens. Ideally this code should be deduplicated to avoid such kind of issues, but better not to do it so close before release.
BGE bug #18883: Softbodies being hit by ghost objects. Added a one liner fix in Bullet. I will also report the fix to Erwin so that it can be added to next Bullet version.
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