f3d60c68ef469a9a9de8d5dc4d7dbbd168950ceb
Triangulating ngons could fail with the method that was being used: projecting along the dominant normal axis and then using CDT. It could fail if the ngon has self crossings or might be so after the described projection. Switched to using projection along the normal itself, and also to using polyfill which produces some kind of triangulation no matter what in such circumstances. This will also likely be faster if there are a lot of ngons in the meshes, since the exact arithmetic CDT was being used before, and now float arithmetic is used.
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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