f716eb17e2e89059e79ff6512137146d8f8cd62f
Sequencer was always trying to do GLSL color space conversion, not respecting user settings at all. This failed a lot when RGB curves a used in color management settings. Now sequencer will fallback if GLSL can not be used and will also respect user settings (however, draw pixels are not supported, sequencer always uses 2D textures).
Description
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Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%