Campbell Barton f72c8565bf change how the weight for feather points are calculated with masking, instead of using absolute weights, multiply by by the weights of the adjacent beziers.
without this - there was no way to animate the overall feather influence of the feather.

will update tools to account for this next.
2012-06-05 12:22:02 +00:00
2012-05-29 12:28:34 +00:00
2012-06-05 09:29:47 +00:00
2012-06-05 09:37:44 +00:00
2010-10-13 14:44:22 +00:00
2012-05-27 10:03:13 +00:00
2012-05-29 12:13:45 +00:00
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841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%