Philipp Oeser f77fdbff8a Fix #111642: VSE glow code can overflow with small proxies
With such small proxy sizes (combined with a small blur radius), the
kernels `halfWidth` can get zero, which leads to a memory allocation of
same zero size and writing to that memory leads to overflow/crashes/can
only go downhill from there.

Now early out in such cases [which leads to
slightly different output -- well if the "buggy" output survives and
does not crash that is].

(alternatively we could just prevent the overflow and still let do
`RVBlurBitmap2_float` do stuff that it really shouldnt imo, see first version of the PR)

Pull Request: https://projects.blender.org/blender/blender/pulls/111660
2023-08-30 10:24:45 +02:00
2023-08-30 10:57:12 +10:00
2023-08-29 15:09:05 +10:00
2023-08-18 09:26:02 +10:00
2023-08-16 19:29:47 +02:00

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