f789619e654bc14c68c4e963b815bad3eafeb51d
Previously all shaders had its own descriptor set layout handle. This makes it difficult to see if currently bound resources can be reused when switching shaders. To work around this limitation, the vulkan backend rebound the resources over and over again. This PR is part of the render graph where changing shaders can reuse previous bound resources. This PR only makes sure that the layout handles are the same so we can identify 'compatible' pipelines. The behavior to limit rebinding of resources will be added as part of the render graph in a later commit. Pull Request: https://projects.blender.org/blender/blender/pulls/120562
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