f9c6fe30dbfc7a6fa1762818e67791581e86bed9
This applies the same change as the previous commit to the bounds of every BVH node. The bounds calculation can be changed to use the standard functions from the regular BVH deformation. In a simple test this makes building the sculpt BVH 64% faster. I observed a change from 762ms to 464ms for a 1.9m vertex mesh.
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