fa1d458b19a077eff5a258d6933d5f1eb801e019
* Use the PBVHType consistently in pbvh_update_draw_buffers(). * Split the raycast function up, mesh and grid raycast get their own functions now. * Replace duplicated code in BLI_pbvh_node_add_proxy() with call to BLI_pbvh_node_num_verts().
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