Antony Riakiotakis fbff0e68a4 Drawing speedup:
We really don't need to iterate all edges of the mesh every frame to
search for loose edges, this calculation can be cached when filling the
edge index buffer.
2015-06-16 20:55:37 +02:00
2015-06-16 20:55:37 +02:00
2013-12-24 22:57:27 +06:00
2014-08-08 06:00:49 +10:00
2010-10-13 14:44:22 +00:00
2015-06-14 10:05:03 +10:00
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