fd422e58a890f827c03609fda6308040e5b48b7a
Moving this code to the same method as is used for Apply Visual Transform (for bones case), which uses standardised decomposition methods instead of the improvised ones used here before. This was in an attempt to get IK chains Visual Keyed correctly, though this doesn't seem to have improved the situation much. Also, the decompositon for objects here now takes care of euler rotation modes. TODO: other rotation modes should get included here too...
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%