fd77a28031daff3122ded3a1cb37a7fb44feedf6
These transparent shadows can be expansive to evaluate. Especially on the GPU they can lead to poor occupancy when only some pixels require many kernel launches to trace and evaluate many layers of transparency. Baked transparency allows tracing a single ray in many cases by accumulating the throughput directly in the intersection program without recording hits or evaluating shaders. Transparency is baked at curve vertices and interpolated, for most shaders this will look practically the same as actual shader evaluation. Fixes T91428, performance regression with spring demo file due to transparent hair, and makes it render significantly faster than Blender 2.93. Differential Revision: https://developer.blender.org/D12880
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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