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test
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fdfd7045eb2ec8f8138edc35bdeb3b4527ab474c
test
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source
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blender
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render
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intern
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Campbell Barton
af7288c407
minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers.
...
also make particle draw use a float vec.
2011-11-26 03:13:54 +00:00
..
include
Camera: some code refactoring, use an intermediate CameraParams struct instead
2011-11-18 15:52:00 +00:00
raytrace
remove $Id: tags after discussion on the mailign list:
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
source
minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers.
2011-11-26 03:13:54 +00:00