fe39456ba5f452ffbc04f4e0935da4162059cce5
Optimize Workbench performance so it's on par with the previous implementation. Most of these changes are barely noticeable on powerful GPUs, but can cause a notable performance improvement on old or low-end hardware. * Avoid unnecessary texture copies and draw directly to the viewport textures. * Optimize-out depth/stencil reads, using stencil testing instead. * Avoid using `Texture::clear` and use framebuffer clears instead. * Avoid framebuffer state changes (always use the same attachments). * Avoid constant variation of acquired `TextureFromPool`s. Fix #113010 Pull Request: https://projects.blender.org/blender/blender/pulls/113251
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Blender
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