ff804882bdd439560c97fc202fa45daf10fe423d
VKRenderGraphNode is 892 bytes and most of the bytes are used for specific nodes. By storing large structs in separate vectors we can reduce the needed memory and improve cache pre-fetching. With this change the VKRenderGraphNode is reduced to 64 bytes. On a (50 frames shader_balls.blend) the end user performance is improved by 2%. | **Platform** | **Before** | **After** | | ---------------- | ---------- | --------- | | AMD W7700 | 1409 ms | 1383 ms | | NVIDIA RTX 6000 | 1443 ms | 1428 ms | Pull Request: https://projects.blender.org/blender/blender/pulls/133317
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