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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_compositor_texture_utilities.glsl"
void main()
{
ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
vec4 input_color = texture_load(input_tx, texel + lower_bound);
imageStore(output_img, texel, READ_EXPRESSION(input_color));
}