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test2/source/blender/compositor/nodes/COM_PixelateNode.cc

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/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_PixelateNode.h"
#include "COM_PixelateOperation.h"
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namespace blender::compositor {
PixelateNode::PixelateNode(bNode *editor_node) : Node(editor_node)
{
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/* pass */
}
void PixelateNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
const bNode *editor_node = this->get_bnode();
NodeInput *input_socket = this->get_input_socket(0);
NodeOutput *output_socket = this->get_output_socket(0);
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PixelateOperation *operation = new PixelateOperation();
converter.add_operation(operation);
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operation->set_pixel_size(editor_node->custom1);
converter.map_input_socket(input_socket, operation->get_input_socket(0));
converter.map_output_socket(output_socket, operation->get_output_socket(0));
}
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} // namespace blender::compositor