Adding a pixelate node.
This makes it possible to create pixelized scale in the Tile compositor. Just append the node in front of a scale node or where you want the pixelization to take place. There were some bugs on this subject, but they used the work around to add a blur size of 0 in the place where they need the pixelization.
This commit is contained in:
@@ -699,6 +699,7 @@ void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMateria
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#define CMP_NODE_BOKEHIMAGE 315
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#define CMP_NODE_BOKEHBLUR 316
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#define CMP_NODE_SWITCH 317
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#define CMP_NODE_PIXELATE 318
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/* channel toggles */
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#define CMP_CHAN_RGB 1
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@@ -2198,6 +2198,7 @@ static void registerCompositNodes(bNodeTreeType *ttype)
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register_node_type_cmp_bokehimage(ttype);
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register_node_type_cmp_bokehblur(ttype);
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register_node_type_cmp_switch(ttype);
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register_node_type_cmp_pixelate(ttype);
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register_node_type_cmp_mask(ttype);
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register_node_type_cmp_trackpos(ttype);
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@@ -271,6 +271,11 @@ set(SRC
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operations/COM_NormalizeOperation.cpp
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operations/COM_NormalizeOperation.h
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nodes/COM_PixelateNode.cpp
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nodes/COM_PixelateNode.h
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operations/COM_PixelateOperation.cpp
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operations/COM_PixelateOperation.h
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# Filter nodes
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nodes/COM_BilateralBlurNode.cpp
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nodes/COM_BilateralBlurNode.h
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@@ -649,6 +654,6 @@ list(APPEND INC
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${CMAKE_CURRENT_BINARY_DIR}/operations
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)
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data_to_c(${CMAKE_CURRENT_SOURCE_DIR}/operations/COM_OpenCLKernels.cl
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${CMAKE_CURRENT_BINARY_DIR}/operations/COM_OpenCLKernels.cl.h SRC)
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${CMAKE_CURRENT_BINARY_DIR}/operations/COM_OpenCLKernels.cl.h SRC)
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blender_add_lib(bf_compositor "${SRC}" "${INC}" "${INC_SYS}")
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42
source/blender/compositor/nodes/COM_PixelateNode.cpp
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42
source/blender/compositor/nodes/COM_PixelateNode.cpp
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@@ -0,0 +1,42 @@
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_PixelateNode.h"
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#include "COM_PixelateOperation.h"
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#include "COM_ExecutionSystem.h"
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PixelateNode::PixelateNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void PixelateNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
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{
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InputSocket *inputSocket = this->getInputSocket(0);
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OutputSocket *outputSocket = this->getOutputSocket(0);
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PixelateOperation *operation = new PixelateOperation(inputSocket->getDataType());
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inputSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
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outputSocket->relinkConnections(operation->getOutputSocket(0));
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graph->addOperation(operation);
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}
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38
source/blender/compositor/nodes/COM_PixelateNode.h
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38
source/blender/compositor/nodes/COM_PixelateNode.h
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@@ -0,0 +1,38 @@
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_PixelateNode_h_
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#define _COM_PixelateNode_h_
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#include "COM_Node.h"
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/**
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* @brief PixelateNode
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* @ingroup Node
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*/
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class PixelateNode : public Node {
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public:
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PixelateNode(bNode *editorNode);
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void convertToOperations(ExecutionSystem *graph, CompositorContext *context);
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};
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#endif
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@@ -0,0 +1,49 @@
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_PixelateOperation.h"
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PixelateOperation::PixelateOperation(DataType datatype) : NodeOperation()
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{
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this->addInputSocket(datatype);
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this->addOutputSocket(datatype);
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this->setResolutionInputSocketIndex(0);
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this->m_inputOperation = NULL;
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}
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void PixelateOperation::initExecution()
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{
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this->m_inputOperation = this->getInputSocketReader(0);
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}
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void PixelateOperation::deinitExecution()
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{
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this->m_inputOperation = NULL;
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}
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void PixelateOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
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{
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float nx = round(x);
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float ny = round(y);
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this->m_inputOperation->read(output, nx, ny, sampler);
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}
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38
source/blender/compositor/operations/COM_PixelateOperation.h
Normal file
38
source/blender/compositor/operations/COM_PixelateOperation.h
Normal file
@@ -0,0 +1,38 @@
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_PixelateOperation_h_
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#define _COM_PixelateOperation_h_
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#include "COM_NodeOperation.h"
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class PixelateOperation : public NodeOperation {
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private:
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SocketReader *m_inputOperation;
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public:
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PixelateOperation(DataType dataType);
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void initExecution();
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void deinitExecution();
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void executePixel(float output[4], float x, float y, PixelSampler sampler);
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};
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#endif
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@@ -23,7 +23,7 @@
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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set(INC
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.
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composite
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intern
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@@ -119,7 +119,8 @@ set(SRC
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composite/nodes/node_composite_ellipsemask.c
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composite/nodes/node_composite_switch.c
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composite/nodes/node_composite_colorcorrection.c
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composite/nodes/node_composite_pixelate.c
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composite/node_composite_tree.c
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composite/node_composite_util.c
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@@ -96,7 +96,7 @@ void register_node_type_cmp_combhsva(struct bNodeTreeType *ttype);
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void register_node_type_cmp_sepyuva(struct bNodeTreeType *ttype);
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void register_node_type_cmp_combyuva(struct bNodeTreeType *ttype);
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void register_node_type_cmp_sepycca(struct bNodeTreeType *ttype);
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void register_node_type_cmp_combycca(struct bNodeTreeType *ttype);
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void register_node_type_cmp_combycca(struct bNodeTreeType *ttype);
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void register_node_type_cmp_premulkey(struct bNodeTreeType *ttype);
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void register_node_type_cmp_diff_matte(struct bNodeTreeType *ttype);
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@@ -105,7 +105,7 @@ void register_node_type_cmp_chroma_matte(struct bNodeTreeType *ttype);
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void register_node_type_cmp_color_matte(struct bNodeTreeType *ttype);
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void register_node_type_cmp_channel_matte(struct bNodeTreeType *ttype);
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void register_node_type_cmp_color_spill(struct bNodeTreeType *ttype);
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void register_node_type_cmp_luma_matte(struct bNodeTreeType *ttype);
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void register_node_type_cmp_luma_matte(struct bNodeTreeType *ttype);
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void register_node_type_cmp_doubleedgemask(struct bNodeTreeType *ttype);
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void register_node_type_cmp_keyingscreen(struct bNodeTreeType *ttype);
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void register_node_type_cmp_keying(struct bNodeTreeType *ttype);
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@@ -133,7 +133,7 @@ void register_node_type_cmp_ellipsemask(struct bNodeTreeType *ttype);
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void register_node_type_cmp_bokehimage(struct bNodeTreeType *ttype);
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void register_node_type_cmp_bokehblur(struct bNodeTreeType *ttype);
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void register_node_type_cmp_switch(struct bNodeTreeType *ttype);
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void register_node_type_cmp_pixelate(struct bNodeTreeType *ttype);
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void register_node_type_cmp_trackpos(struct bNodeTreeType *ttype);
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#endif
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@@ -0,0 +1,57 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Jeroen Bakker
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* Monique Dewanchand
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/nodes/composite/nodes/node_composite_pixelate.c
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* \ingroup cmpnodes
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*/
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#include "node_composite_util.h"
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/* **************** Pixelate ******************** */
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static bNodeSocketTemplate cmp_node_pixelate_in[] = {
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{ SOCK_RGBA, 1, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_FACTOR},
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{ -1, 0, "" }
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};
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static bNodeSocketTemplate cmp_node_pixelate_out[] = {
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{ SOCK_RGBA, 0, N_("Color")},
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{ -1, 0, "" }
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};
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void register_node_type_cmp_pixelate(bNodeTreeType *ttype)
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{
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static bNodeType ntype;
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node_type_base(ttype, &ntype, CMP_NODE_PIXELATE, "Pixelate", NODE_CLASS_OP_FILTER, NODE_OPTIONS);
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node_type_socket_templates(&ntype, cmp_node_pixelate_in, cmp_node_pixelate_out);
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node_type_size(&ntype, 130, 100, 130);
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nodeRegisterType(ttype, &ntype);
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}
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