2023-12-28 05:34:38 +01:00
|
|
|
/* SPDX-FileCopyrightText: 2023 Blender Authors
|
|
|
|
|
*
|
|
|
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
|
|
|
|
|
|
#if defined(GPU_COMPUTE_SHADER) || defined(GPU_VERTEX_SHADER)
|
|
|
|
|
|
|
|
|
|
void main()
|
|
|
|
|
{
|
|
|
|
|
data_out[0] = int(float_in);
|
|
|
|
|
data_out[1] = int(uint_in);
|
|
|
|
|
data_out[2] = int(int_in);
|
|
|
|
|
data_out[3] = int(bool_in);
|
|
|
|
|
|
|
|
|
|
# if defined(GPU_VERTEX_SHADER)
|
|
|
|
|
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
|
2024-02-01 14:25:09 +01:00
|
|
|
gl_PointSize = 1.0;
|
2023-12-28 05:34:38 +01:00
|
|
|
# endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
|
|
void main() {}
|
|
|
|
|
|
2024-01-08 11:30:00 +11:00
|
|
|
#endif
|