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test2/source/blender/gpu/shaders/gpu_shader_diag_stripes_frag.glsl

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/* SPDX-FileCopyrightText: 2017-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "infos/gpu_shader_2D_diag_stripes_infos.hh"
FRAGMENT_SHADER_CREATE_INFO(gpu_shader_2D_diag_stripes)
void main()
{
float phase = mod((gl_FragCoord.x + gl_FragCoord.y), float(size1 + size2));
if (phase < size1) {
fragColor = color1;
}
else {
fragColor = color2;
}
}