remove unused var

This commit is contained in:
Campbell Barton
2013-10-26 01:03:16 +00:00
parent 2b2c03aa7c
commit 00160d4a1b

View File

@@ -217,7 +217,6 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
uint shader_flag_size = scene->shaders.size()*4;
uint *shader_flag = dscene->shader_flag.resize(shader_flag_size);
uint i = 0;
bool has_surface_bssrdf = false;
bool has_converter_blackbody = false;
foreach(Shader *shader, scene->shaders) {
@@ -231,8 +230,6 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
flag |= SD_HAS_VOLUME;
if(shader->homogeneous_volume)
flag |= SD_HOMOGENEOUS_VOLUME;
if(shader->has_surface_bssrdf)
has_surface_bssrdf = true;
if(shader->has_bssrdf_bump)
flag |= SD_HAS_BSSRDF_BUMP;
if(shader->has_converter_blackbody)