Cleanup: spelling in comments
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@@ -763,7 +763,7 @@ typedef struct {
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} GHOST_VulkanSwapChainData;
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typedef struct {
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/** Resolution of the framebuffer image. */
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/** Resolution of the frame-buffer image. */
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VkExtent2D extent;
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/**
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* Host accessible data containing the image data. Data is stored in the selected swapchain
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@@ -57,9 +57,9 @@ class GHOST_XrGraphicsBindingVulkan : public GHOST_IXrGraphicsBinding {
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VkCommandPool m_vk_command_pool = VK_NULL_HANDLE;
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/**
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* Single VkCommandBuffer that is used for all views/swapchains.
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* Single VkCommandBuffer that is used for all views/swap-chains.
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*
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* This can be improved by having a single command buffer per swapchain image.
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* This can be improved by having a single command buffer per swap-chain image.
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*/
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VkCommandBuffer m_vk_command_buffer = VK_NULL_HANDLE;
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@@ -1849,7 +1849,7 @@ void apply_eval_grease_pencil_data(const GreasePencil &eval_grease_pencil,
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}
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/* Clear the keyframe of all the original layers that don't have a matching evaluated layer,
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* e.g. the ones that were "deleted" in the evalauted data. */
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* e.g. the ones that were "deleted" in the evaluated data. */
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for (Layer *layer_orig : orig_layers_to_clear) {
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/* Try inserting a frame. */
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Drawing *drawing_orig = orig_grease_pencil.insert_frame(*layer_orig, eval_frame);
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@@ -133,7 +133,7 @@ static CursorSize window_size_calc()
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{
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#if (OS_MAC)
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/* MacOS always scales up this type of cursor for high-dpi displays.
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* The mid-sized 24x24 versions are a nice compromize size. */
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* The mid-sized 24x24 versions are a nice compromise size. */
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return CURSOR_SIZE_24;
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#endif
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@@ -9,7 +9,7 @@ This script generates a graphic of Blender's code layout:
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./blender.bin -b --factory-startup --python ./tools/utils_doc/code_layout_diagram.py
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"""
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# This is an update to the historic: https://download.blender.org/ftp/ideasman42/pics/code_layout_historic.jpg
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# Originally located ar: `www.blender.org/bf/codelayout.jpg` (now broken).
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# Originally located at: `www.blender.org/bf/codelayout.jpg` (now broken).
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__all__ = (
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"main",
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@@ -1091,7 +1091,7 @@ def main():
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scene = bpy.context.scene
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scene.render.engine = 'BLENDER_EEVEE_NEXT'
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# Without this, the whites are grey.
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# Without this, the whites are gray.
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scene.view_settings.view_transform = "Standard"
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sub_section_gap_y = 0.1
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