Cleanup: spelling in comments

This commit is contained in:
Campbell Barton
2024-04-24 10:47:44 +10:00
parent 679e54737f
commit 019d3ef939
14 changed files with 20 additions and 19 deletions

View File

@@ -511,7 +511,7 @@ void BKE_nla_tweakmode_clear_flags(struct AnimData *adt);
* the Action.
*
* This function just writes to the AnimData-owned data. It is intended to be
* used in blendfile reading code, which performs a reference count later
* used in blend-file reading code, which performs a reference count later
* anyway.
*/
void BKE_nla_tweakmode_exit_nofollowptr(AnimData *adt);

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@@ -116,7 +116,7 @@ void FileOutputOperation::deinit_execution()
const int2 size = int2(get_width(), get_height());
if (size == int2(0)) {
for (const FileOutputInput &input : file_output_inputs_) {
/* Ownership of outputs buffers are transfered to file outputs, so if we are not writing a
/* Ownership of outputs buffers are transferred to file outputs, so if we are not writing a
* file output, we need to free the output buffer here. */
if (input.output_buffer) {
MEM_freeN(input.output_buffer);
@@ -143,7 +143,7 @@ void FileOutputOperation::execute_single_layer()
for (const FileOutputInput &input : file_output_inputs_) {
/* We only write images, not single values. */
if (!input.image_input || input.image_input->get_flags().is_constant_operation) {
/* Ownership of outputs buffers are transfered to file outputs, so if we are not writing a
/* Ownership of outputs buffers are transferred to file outputs, so if we are not writing a
* file output, we need to free the output buffer here. */
if (input.output_buffer) {
MEM_freeN(input.output_buffer);
@@ -236,7 +236,7 @@ void FileOutputOperation::execute_multi_layer()
for (const FileOutputInput &input : file_output_inputs_) {
/* We only write images, not single values. */
if (!input.image_input || input.image_input->get_flags().is_constant_operation) {
/* Ownership of outputs buffers are transfered to file outputs, so if we are not writing a
/* Ownership of outputs buffers are transferred to file outputs, so if we are not writing a
* file output, we need to free the output buffer here. */
if (input.output_buffer) {
MEM_freeN(input.output_buffer);

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@@ -772,7 +772,7 @@ GPUTexture *DeferredLayer::render(View &main_view,
inst_.manager->submit(combine_ps_);
if (use_feedback_output_ && !use_clamp_direct_) {
/* We skip writting the radiance during the combine pass. Do a simple fast copy. */
/* We skip writing the radiance during the combine pass. Do a simple fast copy. */
GPU_texture_copy(radiance_feedback_tx_, rb.combined_tx);
}

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@@ -722,7 +722,7 @@ SphericalHarmonicL1 spherical_harmonics_clamp(SphericalHarmonicL1 sh, float clam
vec3 max_L1 = vec3(reduce_max(abs(per_channel[0].yzw)),
reduce_max(abs(per_channel[1].yzw)),
reduce_max(abs(per_channel[2].yzw)));
/* Find maximum of the sh function over all chanels. */
/* Find maximum of the sh function over all channels. */
vec3 max_sh = abs(sh.L0.M0.rgb) * 0.282094792 + max_L1 * 0.488602512;
float fac = clamp_value * safe_rcp(reduce_max(max_sh));

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@@ -134,7 +134,7 @@ struct CutterSegments {
* that intersect for the eye, but not in hard numbers. */
static constexpr int BBOX_PADDING = 2;
/* When creating new intersection points, we don't want them too close to their neighbour,
/* When creating new intersection points, we don't want them too close to their neighbor,
* because that clutters the geometry. This threshold defines what 'too close' is. */
static constexpr float DISTANCE_FACTOR_THRESHOLD = 0.01f;

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@@ -65,7 +65,8 @@ static blender::IndexRange get_bounding_bezt_index_range(FCurve *fcu,
last = BKE_fcurve_bezt_binarysearch_index(fcu->bezt, max, fcu->totvert, &replace);
last = replace ? last + 1 : last;
last = clamp_i(last, 0, fcu->totvert - 1);
/* Iterating over index range is exlusive of the last index. But we need `last` to be visited. */
/* Iterating over index range is exclusive of the last index.
* But we need `last` to be visited. */
return blender::IndexRange(first, (last - first) + 1);
}

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@@ -169,7 +169,7 @@ class VKRenderGraph : public NonCopyable {
* Submit partial graph to be able to read the expected result of the rendering commands
* affecting the given vk_buffer. This method is called from
* `GPU_texture/storagebuf/indexbuf/vertbuf/_read`. In vulkan the content of images cannot be
* read directly and always needs tobe copied to a transfer buffer.
* read directly and always needs to be copied to a transfer buffer.
*
* After calling this function the mapped memory of the vk_buffer would contain the data of the
* buffer.

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@@ -17,7 +17,7 @@
* different workflow as its state can be altered externally and needs to be reset.
* - Read/Write access masks: To generate correct and performing pipeline barriers the src/dst
* access masks needs to be accurate and precise. When creating pipeline barriers the resource
* usage upto that point should be known and the resource usage from that point on.
* usage up to that point should be known and the resource usage from that point on.
*/
#pragma once

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@@ -61,17 +61,17 @@ class VKDevice;
* Some of the information would be boiler plating; or at least from Blender point of view. To
* improve lookup performance we use a slimmed down version of the pipeline create info structs.
* The idea is that we can limit the required data because we control which data we actually use,
* removing te boiler plating and improve hashing performance better than the VkPipelineCache can
* removing the boiler plating and improve hashing performance better than the VkPipelineCache can
* give us.
*
* TODO: Extensions like `VK_EXT_graphics_pipeline_library` should fit in this class and ease the
* development for graphics pipelines. Geometry in and framebuffer out could be cached separately
* development for graphics pipelines. Geometry in and frame-buffer out could be cached separately
* to reduce pipeline creation times. Most likely we will add support when we work on graphic
* pipelines. Recent drivers all support this extension, but the full coverage is still <20%. A
* fallback should made available for older drivers is required.
*
* TODO: Creation of shader modules needs to be revisited.
* VK_EXT_graphics_pipeline_library deprecates the use of shader modules and use the spriv bin
* VK_EXT_graphics_pipeline_library deprecates the use of shader modules and use the `spriv` bin
* directly. In this extension the pipeline and shader module are the same. The current approach
* should also be revisited as the latest drivers all implement pipeline libraries, but there are
* some platforms where the driver isn't been updated and doesn't implement this extension. In

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@@ -180,7 +180,7 @@ class USDPrimReader {
*
* \param merge_with_parent: If true, set the properties of the prim's parent
* on the object ID
* \param motionSampleTime: The time code for sampling tha USD attributes
* \param motionSampleTime: The time code for sampling the USD attributes.
*/
void set_props(bool merge_with_parent = false,
pxr::UsdTimeCode motionSampleTime = pxr::UsdTimeCode::Default());

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@@ -2860,7 +2860,7 @@ typedef enum RaytraceEEVEE_DenoiseStages {
} RaytraceEEVEE_DenoiseStages;
typedef enum RaytraceEEVEE_Method {
/* NOTE: Each method contains the previos one. */
/* NOTE: Each method contains the previous one. */
RAYTRACE_EEVEE_METHOD_PROBE = 0,
RAYTRACE_EEVEE_METHOD_SCREEN = 1,
/* TODO(fclem): Hardware ray-tracing. */

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@@ -84,7 +84,7 @@ enum PropertyUnit {
PROP_UNIT_CAMERA = (10 << 16), /* mm */
PROP_UNIT_POWER = (11 << 16), /* W */
PROP_UNIT_TEMPERATURE = (12 << 16), /* C */
PROP_UNIT_WAVELENGTH = (13 << 16), /* nm (independent of scene) */
PROP_UNIT_WAVELENGTH = (13 << 16), /* `nm` (independent of scene). */
};
ENUM_OPERATORS(PropertyUnit, PROP_UNIT_TEMPERATURE)

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@@ -160,8 +160,8 @@ struct PropertyRNAOrID {
*/
bool is_idprop;
/**
* Whether this property is defined as a RNA one, but uses an IDProperty to store its value (aka
* python-defined runtine RNA properties).
* Whether this property is defined as a RNA one, but uses an #IDProperty to store its value
* (aka Python-defined runtime RNA properties).
*
* \note: In that case, the IDProperty itself may very well not exist (yet), when it has never
* been set.

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@@ -568,7 +568,7 @@ dict_custom = {
"unparent",
# Accepted abbreviations.
# "dir", # direction/directory? Too ambiguous, don't use this.
# `"dir",` # direction/directory? Too ambiguous, don't use this.
"anim", # animation.
"attr",
"attrs",