Fix: Nodes: propagated menu expanded state to group input
Previously, when a new group input was created from an expanded menu socket, the expanded flag was not set on the group input.
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@@ -24,6 +24,7 @@
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#include "DNA_node_types.h"
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#include "NOD_node_declaration.hh"
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#include "NOD_socket_declarations.hh"
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using blender::StringRef;
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@@ -1157,6 +1158,11 @@ bNodeTreeInterfaceSocket *add_interface_socket_from_node(bNodeTree &ntree,
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description = decl->description;
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}
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SET_FLAG_FROM_TEST(flag, decl->optional_label, NODE_INTERFACE_SOCKET_OPTIONAL_LABEL);
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if (socket_type == "NodeSocketMenu" && from_sock.type == SOCK_MENU) {
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if (const auto *menu_decl = dynamic_cast<const nodes::decl::Menu *>(decl)) {
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SET_FLAG_FROM_TEST(flag, menu_decl->is_expanded, NODE_INTERFACE_SOCKET_MENU_EXPANDED);
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}
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}
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}
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iosock = ntree.tree_interface.add_socket(name, description, socket_type, flag, nullptr);
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